Fat Princess Fistful of Cake (PSP)
In Fat Princess, the player joins one of two opposing groups consisting of up to 16 cartoon characters each, with the goal of rescuing their team\'s princess from the other team\'s outhouse. In order to make their opponents\' task more difficult, players can feed the captive princess more and more cake slices so that she will become heavier and harder to carry back to her respective castle.
Players can change their character classes and abilities on the fly by picking up hats that are generated at their team\'s castle. Hats can also be found on the warzone where enemies have fallen. The game\'s six classes include the villager, mage, warrior, and worker. On their blog, Titan Studios has teased three additional classes: pirate, guitarist, and the king. Each class has its own unique set of abilities and skills. Each class can be upgraded by having the worker class collect resources from the map and then upgrading the hat producing machines by using a prefixed amount of resources. Upgrades provide alternative weapons or attacks to each class.
On each map there are several trees and ore nodes which worker classes can use to obtain resources.
Other interactive objects are bombs produced by an upgraded worker hut and a magic potion which turns players into chickens when thrown.
There are also torches that most classes can use to ignite their weapons to do additional damage, this was originally thought to only be the case with the ranger, but it is also available for use by other classes.
The worker: Starts with an axe which upgrades to bombs, can carry items faster than any other class and can upgrade hat machines as well as build siege devices.
The warrior: Melee class, starts with a shield and sword with the shield being able to block arrows, upgrades to a glaive. The warrior can charge up strong melee attacks and has a higher amount of health than any other class.
The mage: Starts with fire magic which does damage over time which upgrades to ice magic which can freeze enemies on the spot. The mage can cast bolts of magic at enemies from a distance but can also charge up an area-of-effect spell which damage all surrounding enemies.
The priest: The priest can heal friendly units with healing beam (players must first be targeted). Like the mage, the priest can also charge up a healing spell which heals all allies within range of the priest, the longer time spent charging the more healing is done. The priest upgrades to the dark priest, with the primary ability to drain health from enemies and do a damaging AOE.
The ranger: The ranger begins with a bow which can damage enemies at a high range, this upgrades to a blunderbuss which fires a more wide spread shot if no player is targeted. The blunderbuss is more powerful than the bow, but with a lower rate of fire.
The villager: The default class. The villager carries no weapons but can slap enemies, causing them to drop any item they are carrying, which can be useful if that item is the princess. Villagers also have very low health.
Several game modes are available, including: Capture the princess, a mode where the princess must be captured 3 times, soccer, invasion, which involves capturing outposts located across the map, and a team-deathmatch mode.
Играта е тествана и работи на 5.50 GEN-D3